ADVANCED WEAPONS
Click here for Rare weapons

B/I/M-Gear missiles
-The ones in red text are only around at lower levels (under level 45)

-All have 0 meter explosion radius as default, but can be increased with cards.
-Distance depends on the missile's level.
--4000 meter distance is the maximum, and basically all missiles reach this maximum at level 50.

Series Shots Fired Probability Reattack Valid Angle Induction Angle Speed
Arrow 1X2 74.90% 1.80sec 6 degrees 110 degrees 420 m/s
Hammerhead 1X2 90.20% 1.80sec 4 degrees 110 degrees 380 m/s
Edrill 1X4 100.00% 1.80sec 2 degrees 120 degrees 450 m/s
Tongpha 2X2 85.10% 1.60sec 4 degrees 150 degrees 400 m/s
Bawoo 2X1 85.10% 4.00sec 4 degrees 40 degrees 200 m/s
Hawk 4X1 90.20% 1.40sec 4 degrees 40 degrees 550 m/s
Valleystar 1X2 80.00% 1.90sec 10 degrees 80 degrees 300 m/s
Cyclerops 1X2 85.10% 1.80sec 11 degrees 78 degrees 300 m/s
Moskito 1X4 85.10% 2.00sec 6 degrees 85 degrees 300 m/s
Holycross 2X2 85.10% 2.00sec 4 degrees 110 degrees 430 m/s
Sniper 2X4 85.10% 1.80sec 14 degrees 40 degrees 600 m/s

A-Gear missiles
-No induction angle (missiles fire in straight lines, they do not "chase" targets) but have explosion radius

-Distance depends on the missile's level.
--4000 meter distance is the maximum, and basically all missiles reach this maximum at level 50.

Series Shots Fired Probability Reattack Valid Angle Explosion Radius Speed
Terol 4X1 90.20% 2.00sec 8 degrees 100 meters 1000 m/s
Guardian 6X1 90.20% 2.00sec 11 degrees 100 meters 1000 m/s